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💀 Monster Hunter
-tbj
🍳 The Eggs of Melancholy
-tbj
As for the inspiration behind this piece, it was directly drawn from the album "Black Millennium (Grimly Reborn)" by the French black metal band Mütiilation. Back in the day, I spent countless hours playing Minecraft while blasting this album on repeat. In fact, I even built an entire black church within Minecraft while on it! So, I figured I might as well create an artwork too :D
This project was specially fun for me to make because it was an attempt to break away from conventional horror. Normally, artists tend to keep everything consistently unsettling, I can already see how any other artist would do it - make the young priest look equally terrifying, trembling somewhere in the corner, drawn in a distorted style. But I wanted to rub against the fur of the genre and depict him as a relatively normal figure, his part of the normal world slowly being swallowed up by the grotesque horrific shit that looks almost surreal but at the same time so real... :3
⌚ Working under Pressure
🎱 Fold Story
You can even write it as a serial so each level ends on a little cliffhanger. The most important part of any game is the story. The game has to serve the story and be an appropriate vehicle. Most games aren't really innovative (Portal is like half an FPS) - except in the storytelling, which you do exceptionally well.
Write a small story you want to tell. Where is hot little Helmut trying to go here? You've got something started here, maybe see if you can salvage it? Helmut is Red Riding Leotard who's trying to get to Martin's studio to take pictures. The Big Bad Wolf(ie) is stalking him. There's three little quests - one is getting a bottle of booze so you learn a shortcut out of the cave, one rewards you with a new leotard, and one gets you a bottle of lube. A few extra NPCs for fun dialogue, and you're done. The three items affect a couple of completion states - no shortcut means you're hot and bitchy when you finally get to Martin's (so nobody wants to fuck you), no new leo means you have to use the one you've been traveling in (so Martin and the Wolf don't find you as attractive, meaning only solo naughtiness), and no lube means no porn or a BJ at most. If you get all three, Martin photographs an amazing sex scene that makes Helmut rich and funds his magic studies.
I have the exact same problem I *think* you are, and fighter pilots call it "target confusion". There's so many targets that you freeze up from indecision. Don't let yourself think you're going to make Skyrim. You're telling a short story with a simple game. The main reason to play is the art and the story, two things you excel at which can elevate a simple game. Hell, imagine the different artwork for each ending to unlock? Also, if you can figure out a slut gauge, that gives you a super secret ending because each encounter makes Helmut more slutty so the final scene can be even hotter. Maybe Martin joins in. Then, later, you can use the little leotard fetch quest to pick multiple outfits, which means more pictures to unlock. Maybe add an extra quest between the first two for pacing... get the frame of something you can build on.
I'll stop talking about it now and go back to watching Helmut's sexy walk animation. -tbj
I totally get how multi-ending games with lots of choices and customization are great to play, but personally I'm definitely not planning to work on a game that has several endings. No crazy character customization stuff or all kinds of hard forks in the storyline - I just feel like those things might be too overwhelming for me.
Also, I'm not sure how well Martin would fit into a medieval fantasy setting as a photographer - it kind of seems a little out of place, to say the least? Anyway, thanks for all your great suggestions, but I feel like no matter how I simplify it, I'll probably never finish any of these projects. Maybe it's because the stars aren't aligned quite right in my life, or maybe I just need to accept that it's okay to quit sometimes. It really feels like chasing after a carrot on a stick, and maybe it's time to just move on.
Don't worry about characters, and it might be hard for a lot of people to express what's good about an unfinished game because they don't understand what does into making one. Like walk speed, for example. That's something no players ever think of with game design, but they always notice when it's bad, even if they don't know quite why it sucks. Or the walk animation in general. It's seriously hot. I'd play a game that's just making him walk to places. My suggestion, and feel free to tell me to shove it up my ass, is to figure out what kind of story you want to tell, first and foremost. The type of story dictates the type of game. Portal wouldn't work as a side-scrolling platformer. Then plot out a simple story that can be added onto. Not just later content, but also adding an extra fetch to a good quest story that deserves to be fleshed out more, or would work as foreshadowing later. But that all comes way after. Then make just a "vertical slice".
Plot out a simple quest - Go inside what looked like a cave outside but is an abandoned temple inside, talk to the dude at the end of the cave who has an interesting story but says he's sobering up but still too drunk to get to the tavern, go to the exit of the cave, uh-oh and earthquake has caused decorative statues to fall, cave is blocked by small statues that are falling down from above of naked big-dicked and/or big titted contortionists that look suspiciously like tetrominos (I'm just putting it here as an example). Clear the naked statues then proceed through the opening outside to see a sign saying X is to the left, tavern (or town) to the right. Go down the path to the tavern. Beefcake bara tavern owner says he'll part with a bottle if you can make it worth his while, but you have no money. Pick between "erotic contortion display", "vanilla contortion display because you're not that kind of boi", or "let the bartender empty his balls in you". One gives a bit of money and a pricer bottle, one gives a couple dollars and a less good bottle of hooch, and the last one gets you no money but the best bottle in the joint... and then you maybe add in a hidden slutty meter so that, if it's high enough, you have the unlocked option of servicing the whole bar which gets you all the money and several good bottles. Also, maybe the slut meter is a good idea, but a pain to integrate right now, so just put a note in the dialogue tree "Hidden Option:" and claim it's just to give people a taste of that feature - then do or don't implement down the road. You can represent it in a VN style to make it easy, just having different static images changing to scripted dialogue with button presses to continue. Then, go back and give the guy his booze and learn a hint... that doesn't have to mean anything because you end it there. It's enough to put on a shareware disk and get people interested. I can't remember if I've talked about it before, but there's a game series I'm obsessed with called "Corruption Of Champions" and it's a text-based, click options, adventure games full of all kinds of delightful porn. If it was me, I'd start with a game like that, that does still have static graphic action shots, or a VN style blended with a side-scroller. It doesn't have to be complicated because the point is to tell the story. COC has a couple dialogue puzzles and gem puzzles that are really fun that they worked them into a text adventure.
The important part is telling the story YOU want to tell so you stick with it. You want to tell X story, and you know you want a couple of mini games that you like. Guys like Henry Darger and James Hampton are two of the most fascinating artists in history, and rightly lauded, who basically didn't show anyone what they were doing and were totally (voluntarily) unknown in their life. They just had a passion they had to express. Patrick Nagel was about as commerical as you get, and he certainly worked for pay, but you can tell he just liked the challenge of design so he was always making what he wanted. You are no less an artist, so be as decadent as you want. We're here not to treat you like a vending machine, rather your artistic vision is one we all love. We just want to see what have to show us next.
You can then take it and start fleshing it out when the muse strikes you - I would start with an actual outline of a short story you want to tell. And, like we all learned from Will Eisner's "Comics And Sequential Art", don't erase or try to make something work. If it's weird, focus on something else because editing and creating are two different mindsets and you can't accomplish anything while trying to accomplish both.
Also, not for nothing, but I read the other comments here, especially Shifty, so I know I'm not the only one who genuinely loves what you do. Just make the little quest that lets you express the idea of what you're doing, with a little beginning, middle, and end. I really hope I'm not being an asshole. I'm encouraging you because I think this is something you really want to do. Maybe you finish the vertical slice and decide you don't like making games. That's cool, too. Just get that one bit done and worry about the rest later.
-tbj
Your idea about bringing the drink to the fella in the cave and not bothering about what's next got me thinking. It suddenly hit me - maybe I should consider making smaller, slice-of-life type games instead of trying to create something huge and complex. I mean the idea isn't new, like some bonus games in longer series that take under 10 minutes to finish, but I never actually considered doing something similar myself.
For me, making a full-length game has always been a challenge to even think of - feels like writing a novel, which can be quite daunting. But looking at my past works, they're mostly short stories, so maybe it's time to embrace that style once more and make some shorter games too? That would solve many problems I face while making games - like deciding on the genre, safe or xxx, etc.
In my mind making a game was something that would take 2+ years of development at least, covering every corner of the fantasy world, lots of skills and characters. However, if I could focus on creating small games within a span of two months or less, it becomes much more realistic. Plus, I could reuse existing sprites to speed up the process even further!
These micro-adventures don't have to be ultra simple either; some could include arcade or puzzle elements or difficult choices for added replayability. Some games might be sequels to previous games. The possibilities are endless!
This new idea definitely shifts the problem from the area of "dreaming to make something one day maybe" to "something I can do right away!" All it took was reducing the scope from a novel to a short story! I'm definitely going to think hard about this and see what kind of ideas I can come up with! :D
🦩 Flamingo
As for the song, it brought memories of Michael Jackson, mostly because he's the only name I know from the genre. But yeah, it's crazy how Suno Chirp can generate those 30 second snippets based on the lyrics and genre of your choice, all you have to do is put them together in a simple editor, and as the French say, voilà! It's radio quality but it does have an atmosphere, so I tried to improve it a bit, adding the vinyl effect and the hosts talking :P
For me, creating erotic art isn't just about having fun - it's also an opportunity to make a positive impact in a world where people often judge and restrict each other without considering the true essence of things.
I believe that erotic art is actually a celebration of human nature, embracing the beauty of our bodies and the amazing sensations we can experience through them. Rather than being demeaning or vulgar, this type of art highlights the divine design of our physiques and the natural desires we all possess... ;D
I'm always working on some new explicit pics, so I'm happy to hear you're excited about them! :3
🧸 Teddybear Forest
Jewels in the Dirt
I want to slap it thru my screen!
🦅 The Legend of Chief Bendy Eagle
...da bin ich gespannt, wie die Stammesgeschichte weiter gehen wird, voll natürlicher Erotik - dafür hast Du einen siebten Sinn !
____
“You did well, young Eagle”...
...I'm excited to see how the tribal history will continue, full of natural eroticism - you have a seventh sense for that!
____
Thank you for your kind words, I appreciate them. And yes, let's hope there are more cool ideas to keep this story going in the future!
🦩 Flamingo
And I'm also thrilled that you enjoyed our pal, Leslie, here! I was worried that trying to bend the knees backwards would look super weird, but somehow managed to come up with a pose that somehow manages to make it look good again, haha!
💦 Eternal Jizzum
Now imagine this: video game mode activated - ropes of cum flying everywhere as the hero navigates through the dark castle, trying his best to use that whip like a pro to shield himself from the evil seed that seems to be targeting him from all angles. But hey, no pressure right? Just take it in stride and remember: it's all part for the Experience! ;D
Moving on to Lichard's self-pleasure scene - he's leaning back on his throne, arms stretched out wide, showing off his impressive physique while his tongue laps up the sensitive head of his massive cock (and we're talking full length here). Thick creamy jets of semen start shooting forth from his erect member, drenching every inch of his defined ribcage in his own naughty liquid. It's almost as if he were trying to paint himself with his own cum, covering himself in the oozing stuff until suddenly... it starts gaining its own separate form... The cum bogey appears! A glowing white apparition made entirely of the sticky goop, shining brightly under the moonlight. Little did he know, this would be the first form of Lichard the hero will have to face... all over his face (and chest probably).
But don't worry, our hero has faced tougher challenges before - literally speaking. After getting gangbanged by an entire village and then "sleeping" in the stables, his ass was personally upgraded by a legendary blacksmith who just happened to have the biggest black dick ever seen. So when it comes to taking on Lichard's monster, he's more than prepared. He takes the cum bogey without flinching, his voracious little bottom already yearning for more...
And then there's the moment when crafty old Lichard finally catches our hero off guard, using his dark seductive magic to wrap him up tight in his sticky web of cum ropes. How delicious it must be for Lichard to see those big brown eyes widen with fear and anticipation at the same time, knowing full well that he now holds all the power over this innocent "Vampire Hunter S"! ;D
Lichard wouldn't settle just for ruling over the boy's ass though; oh no, he wants complete control of every last inch of that hunky young physique! His cock continues to grow like crazy, filling the hero's booty until it passes right through his bowels and comes out of his throat, completely impaling the poor lad who's still panting heavily from the unexpected encounter, feeling each and every one of Lichard's ribs poking against his naked skin as he's struggling to catch breath amidst the intense, mind-bending experience! With each powerful thrust, the hero's forgotten why he came here in the first place - all he knows is that he just came super hard XD
🌴 Wild Boys
youtu.be/M43wsiNBwmo?si=RiBKCCloUTDvdgdZ
🩰 Ballet Morning
🗿 Marble Waists
-tbj
It's true that the real world doesn't really feature that many sculptures of people doing contortion. Most art pieces were made for those who could afford them, and often these wealthy individuals would get images of themselves, their family or religious figures, hoping to cleanse their guilty minds. All those fancy monuments just end up making us wonder what sneaky shit these people did to earn such a glorified memory.
But in our lovely land of Yunia, it's hard to imagine strolling through a park and seeing a bunch of statues of villains from the past, so I guess maybe the people here actually cherish life and its wonders, rather than obsessing over who will remember them when they're gone.
In any case, we're still stuck with my half-baked attempts at world-building. Let's hope it'll eventually turn into something coherent... ;D
🤤 Selfsukasana
For the day is coming when Martin will grace us all with his magnificent cockring-wielding majesty, and we shall bask in the glow of his beauty for eternity. Until then... let us cherish the memories of past encounters with the sublime, and dream of the countless wonders yet to come ;D