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🦩 Flamingo
And I'm also thrilled that you enjoyed our pal, Leslie, here! I was worried that trying to bend the knees backwards would look super weird, but somehow managed to come up with a pose that somehow manages to make it look good again, haha!
💦 Eternal Jizzum
Now imagine this: video game mode activated - ropes of cum flying everywhere as the hero navigates through the dark castle, trying his best to use that whip like a pro to shield himself from the evil seed that seems to be targeting him from all angles. But hey, no pressure right? Just take it in stride and remember: it's all part for the Experience! ;D
Moving on to Lichard's self-pleasure scene - he's leaning back on his throne, arms stretched out wide, showing off his impressive physique while his tongue laps up the sensitive head of his massive cock (and we're talking full length here). Thick creamy jets of semen start shooting forth from his erect member, drenching every inch of his defined ribcage in his own naughty liquid. It's almost as if he were trying to paint himself with his own cum, covering himself in the oozing stuff until suddenly... it starts gaining its own separate form... The cum bogey appears! A glowing white apparition made entirely of the sticky goop, shining brightly under the moonlight. Little did he know, this would be the first form of Lichard the hero will have to face... all over his face (and chest probably).
But don't worry, our hero has faced tougher challenges before - literally speaking. After getting gangbanged by an entire village and then "sleeping" in the stables, his ass was personally upgraded by a legendary blacksmith who just happened to have the biggest black dick ever seen. So when it comes to taking on Lichard's monster, he's more than prepared. He takes the cum bogey without flinching, his voracious little bottom already yearning for more...
And then there's the moment when crafty old Lichard finally catches our hero off guard, using his dark seductive magic to wrap him up tight in his sticky web of cum ropes. How delicious it must be for Lichard to see those big brown eyes widen with fear and anticipation at the same time, knowing full well that he now holds all the power over this innocent "Vampire Hunter S"! ;D
Lichard wouldn't settle just for ruling over the boy's ass though; oh no, he wants complete control of every last inch of that hunky young physique! His cock continues to grow like crazy, filling the hero's booty until it passes right through his bowels and comes out of his throat, completely impaling the poor lad who's still panting heavily from the unexpected encounter, feeling each and every one of Lichard's ribs poking against his naked skin as he's struggling to catch breath amidst the intense, mind-bending experience! With each powerful thrust, the hero's forgotten why he came here in the first place - all he knows is that he just came super hard XD
Also, his penis is so bent, I wonder how Lichard masturbated to get his penis to curve like that over the years. I also wonder if straightening it out (for inserting it into a fleshlight or using a sounding rod) would make his dick hurt a bit. By the way, judging by the shape of his glans, I'm pretty sure he tested the capacity of his dick by inserting various, including quite large objects into it
All in all, this is a damn beautiful work Yuni, thanks for continuing to please us, your fans with such beautiful and hot content
As for the character, I understand that some people may not be into wasping or stomach vacuum, but I personally find it very fascinating and intriguing. The concept of someone who has gone through extreme physical transformation in order to achieve immortality is something that really speaks to me creatively. And as you mentioned, even though his body is extremely thin, it still remains quite attractive, which adds an extra layer of complexity to the character.
Regarding his penis, it's likely that years of self-sucking and self-deepthroating have caused it to bend in such a way. But I think straightening it out with a rod insertion while fully erect might actually feel exciting for him, the same goes for fleshlights. His glans do suggest that he enjoys exploring and expanding his limits and I can only imagine the pleasure he must experience when pushing something large all the way through the long shaft of his cock.
Once again, thank you for your comment, it really makes me happy to know that my works are interesting and enjoyable for others! :D
I really like that his arms and legs are fit and it's just his waist and hips that are almost skeletal, something so naughty about it.
Those ribs and pelvis are almost bare he's so thin I love it, the details of his muscles and bones are incredible! His girly facial features and hair and gorgeous but I really appreciate that his face still looks a bit male that lovely gender bending quality your art has alway excelled at.
Love the messy pools of cum all over him clearly after 600 years he'd gotten real good at teasing out the largest thickest loads from that impressive cock and balls. Gotta say that those huge balls really suit him perfectly. No wonder he can't feel satisfied after so long with such a bloated sack by the time he's finished his long semen spewing orgasms it will be recharged and needing to drain again.
I don't know if I am in the minority of your fans Yuni but I really love seeing your girly bendy boys with big erect cocks this size is great for Lichard so long, thick and veiny looks so amazing towering out of his skeletal pelvis just aching to be teased and pleased! The color of that head is great, really makes it look sensitive and delicious.
If you'll indulge my imagination for a moment I can practically see Lichard looking down at the mighty cock his endless lust compelling him to lean forwards. His abs tighten, begin to pop bulging out his paper thin waist as his wet, warm lips draw close to his cock. Lichard's toned legs stretch out wide tissue tugging tightly on his exposed pelvis, soon to be met by his ghoulish ribcage as he kisses and licks the throbbing sensitive head of his beautiful big dick! Such a great studly cock tugs his head when it twitches is pleasure, Lichard's long tongue warm and drooling circles around the tip of his own cock, teasing the lovely underside and lapping up the super sensitive flat side, lost in lust the room echoes with lewd slurping sounds as Lichard enjoys himself. After centuries of cumming he needs extreme stimulation so it is a blessing he is big enough to be able to work the shaft with both hands while his throat is bulged by himself!
A closeup on his chest with thick cum all over it, then the screen fading a bit, showing that scrolling text with some story like:
...Every hundred of years, when the full moon rises above the castle Skinnirim, the curse of eternal youth would take its toll on the once young prince, having turned him into a skeletal form of what he used to be... And yet, despite everything, his thirst for lust only grows stronger each day, forcing him to engage in self-pleasure which brings him temporary delight but ultimately reminds him of how lonely being immortal can make one feel...
But not anymore - as he stands up tall and proud from his throne, his long cock sticking out like a trembling spear, ready to penetrate anyone who dares to enter this haunted place - and maybe finally find someone worthy of sharing his never-ending desire, a hot ass lad who could fill his cold heart with warmth again, letting Lichard penetrate his eager hole so deep he'd have no choice but to love him forever...
Then the camera shows the castle gates, where the unsuspecting scantily clad youth with nice muscled thighs and a whip in his hand is ready to enter the old castle in hope for beating up some easy monster meat in exchange for great loot. The locals forgot to tell this fellow that there's no way out of the dark castle on the hill, but there are two ways to remain in it - either joining Lichard's vast collection of intricate stone statues, petrified in all kinds of sexy poses, or joining Lichard himself as his next lover, spending eternity together in endless pleasure...
Not to say that Lichard's imagination is only limited to exploring the deepest parts of the new boy's body - oh no, looking at those nice Leather Boots +1 purchased a week ago in a fancy elven shop, Lichard has but one desire to feel them trampling his hollow stomach, pinning his - as you well said - paper thin waist to the floor, haha! He might honestly have a bunch of uncanny stuff planned after putting the hero boy under his dark magic spell, but gotta stop here before writing a whole book about it... ;D
🎱 Fold Story
Don't worry about characters, and it might be hard for a lot of people to express what's good about an unfinished game because they don't understand what does into making one. Like walk speed, for example. That's something no players ever think of with game design, but they always notice when it's bad, even if they don't know quite why it sucks. Or the walk animation in general. It's seriously hot. I'd play a game that's just making him walk to places. My suggestion, and feel free to tell me to shove it up my ass, is to figure out what kind of story you want to tell, first and foremost. The type of story dictates the type of game. Portal wouldn't work as a side-scrolling platformer. Then plot out a simple story that can be added onto. Not just later content, but also adding an extra fetch to a good quest story that deserves to be fleshed out more, or would work as foreshadowing later. But that all comes way after. Then make just a "vertical slice".
Plot out a simple quest - Go inside what looked like a cave outside but is an abandoned temple inside, talk to the dude at the end of the cave who has an interesting story but says he's sobering up but still too drunk to get to the tavern, go to the exit of the cave, uh-oh and earthquake has caused decorative statues to fall, cave is blocked by small statues that are falling down from above of naked big-dicked and/or big titted contortionists that look suspiciously like tetrominos (I'm just putting it here as an example). Clear the naked statues then proceed through the opening outside to see a sign saying X is to the left, tavern (or town) to the right. Go down the path to the tavern. Beefcake bara tavern owner says he'll part with a bottle if you can make it worth his while, but you have no money. Pick between "erotic contortion display", "vanilla contortion display because you're not that kind of boi", or "let the bartender empty his balls in you". One gives a bit of money and a pricer bottle, one gives a couple dollars and a less good bottle of hooch, and the last one gets you no money but the best bottle in the joint... and then you maybe add in a hidden slutty meter so that, if it's high enough, you have the unlocked option of servicing the whole bar which gets you all the money and several good bottles. Also, maybe the slut meter is a good idea, but a pain to integrate right now, so just put a note in the dialogue tree "Hidden Option:" and claim it's just to give people a taste of that feature - then do or don't implement down the road. You can represent it in a VN style to make it easy, just having different static images changing to scripted dialogue with button presses to continue. Then, go back and give the guy his booze and learn a hint... that doesn't have to mean anything because you end it there. It's enough to put on a shareware disk and get people interested. I can't remember if I've talked about it before, but there's a game series I'm obsessed with called "Corruption Of Champions" and it's a text-based, click options, adventure games full of all kinds of delightful porn. If it was me, I'd start with a game like that, that does still have static graphic action shots, or a VN style blended with a side-scroller. It doesn't have to be complicated because the point is to tell the story. COC has a couple dialogue puzzles and gem puzzles that are really fun that they worked them into a text adventure.
The important part is telling the story YOU want to tell so you stick with it. You want to tell X story, and you know you want a couple of mini games that you like. Guys like Henry Darger and James Hampton are two of the most fascinating artists in history, and rightly lauded, who basically didn't show anyone what they were doing and were totally (voluntarily) unknown in their life. They just had a passion they had to express. Patrick Nagel was about as commerical as you get, and he certainly worked for pay, but you can tell he just liked the challenge of design so he was always making what he wanted. You are no less an artist, so be as decadent as you want. We're here not to treat you like a vending machine, rather your artistic vision is one we all love. We just want to see what have to show us next.
You can then take it and start fleshing it out when the muse strikes you - I would start with an actual outline of a short story you want to tell. And, like we all learned from Will Eisner's "Comics And Sequential Art", don't erase or try to make something work. If it's weird, focus on something else because editing and creating are two different mindsets and you can't accomplish anything while trying to accomplish both.
Also, not for nothing, but I read the other comments here, especially Shifty, so I know I'm not the only one who genuinely loves what you do. Just make the little quest that lets you express the idea of what you're doing, with a little beginning, middle, and end. I really hope I'm not being an asshole. I'm encouraging you because I think this is something you really want to do. Maybe you finish the vertical slice and decide you don't like making games. That's cool, too. Just get that one bit done and worry about the rest later.
-tbj
Your idea about bringing the drink to the fella in the cave and not bothering about what's next got me thinking. It suddenly hit me - maybe I should consider making smaller, slice-of-life type games instead of trying to create something huge and complex. I mean the idea isn't new, like some bonus games in longer series that take under 10 minutes to finish, but I never actually considered doing something similar myself.
For me, making a full-length game has always been a challenge to even think of - feels like writing a novel, which can be quite daunting. But looking at my past works, they're mostly short stories, so maybe it's time to embrace that style once more and make some shorter games too? That would solve many problems I face while making games - like deciding on the genre, safe or xxx, etc.
In my mind making a game was something that would take 2+ years of development at least, covering every corner of the fantasy world, lots of skills and characters. However, if I could focus on creating small games within a span of two months or less, it becomes much more realistic. Plus, I could reuse existing sprites to speed up the process even further!
These micro-adventures don't have to be ultra simple either; some could include arcade or puzzle elements or difficult choices for added replayability. Some games might be sequels to previous games. The possibilities are endless!
This new idea definitely shifts the problem from the area of "dreaming to make something one day maybe" to "something I can do right away!" All it took was reducing the scope from a novel to a short story! I'm definitely going to think hard about this and see what kind of ideas I can come up with! :D
🌴 Wild Boys
youtu.be/M43wsiNBwmo?si=RiBKCCloUTDvdgdZ
🩰 Ballet Morning
🗿 Marble Waists
-tbj
It's true that the real world doesn't really feature that many sculptures of people doing contortion. Most art pieces were made for those who could afford them, and often these wealthy individuals would get images of themselves, their family or religious figures, hoping to cleanse their guilty minds. All those fancy monuments just end up making us wonder what sneaky shit these people did to earn such a glorified memory.
But in our lovely land of Yunia, it's hard to imagine strolling through a park and seeing a bunch of statues of villains from the past, so I guess maybe the people here actually cherish life and its wonders, rather than obsessing over who will remember them when they're gone.
In any case, we're still stuck with my half-baked attempts at world-building. Let's hope it'll eventually turn into something coherent... ;D
🤤 Selfsukasana
For the day is coming when Martin will grace us all with his magnificent cockring-wielding majesty, and we shall bask in the glow of his beauty for eternity. Until then... let us cherish the memories of past encounters with the sublime, and dream of the countless wonders yet to come ;D
🍏 Apples of Youth
-tbj
I remember one where he used to be quite a villain but then a couple of his new slaves talked him into taking a break and going around the world with them, so maybe it was on one of those days when he tried to enjoy some silly lifestyle away from his creepy castle ;D
🥵 Red Riding Hoods
So they cast a lycanthropy spell on themselves, transforming into wolf-hunks with monster cocks, thanks to a potent penis enlargement serum. The feature goes unnoticed by the unsuspecting Red Mage, who doesn't realize the threat until it's too late: "Whoaaa! I didn't know your dicks were so huuuu--" before his waist ring breaks under the pressure from a massive belly bulge!
With the waistband destroyed, the Red Mage can no longer maintain his incredible resistance: "Heeey, wait! I never agreed to get double penetraaaaa--" But it's already too late for him as the villains celebrate their victory and level up together ;D
🦅 The Legend of Chief Bendy Eagle
-tbj
But seriously, thanks for your kind words and for reading the stories, it's a lot of fun to write them but so much better when people actually read them AND want to read more instead of less. LOL! So yes, let's hope for more! ;D
Shifty
In fact, if my art was more popular I'd take it as a bad sign because popularity often comes at the cost of uniqueness and originality - that's why 99% of artists exploit women, furries, memes and other topics that are guaranteed to please the masses while avoiding anything that might be considered too weird or niche. This phenomenon is known as "pop culture", which basically tries to make both artists and viewers conform to some kind of mainstream aesthetic ideal where everyone is pretty much alike and there's nothing unique or special about any person or artist anymore. And pop culture is nothing but a business model, its only goal to calculate what things sell the best, then brainwashing more artists to make them, and then brainwashing the viewers to buy them, making that short list of things more and more "relevant". That's why we have Frankenstein's monsters of product design, like RPGs where half-dressed women are fighting giant robots.
On the other hand, sitting in a total niche and doing everything to scare people off is also not very productive for an artist who wants to develop better skills and actually find other people interested in their work. So there must be some sort of balance between these two extremes - getting close to the breaking point without falling over completely. I guess this is what I am trying to achieve with my works...
So thank you for your continued support! It means a lot knowing that someone still cares enough to read through all those long texts and look at all those strange pictures... ;D But yeah, I think everyone should try to do whatever they love doing regardless of whether anyone else likes it or not, because life is too short to waste it on pop culture or other common business models, only to realize later when it's too late that you never really lived your own life :P
🍏 Apples of Youth II
-tbj
🎛️ Modern Ventilation System
I apologize for an off-topic comment.
Is there any place where I can glimpse some information about the technical side of this website and your art processes? This website has many unique features that I really liked. Minimalism, gallery's artful simplicity, settings that gradually reveal themselves, anonymous comments with nice adornments, and many many more small details that I have not yet noticed in my first hour here. I've never seen anything like this in modern Web. Is it completely custom and one of a kind?
Update: Oh my! The animation of the comment style change feels amazing.
Thank you for building something so nice.
Yes, this website is entirely custom-made by myself - from design to programming. I love designs that are driven by data and require a minimal number of clicks to get to the data you're looking for, hence the choice of layout. I also appreciate privacy and anonymity, which led me to implement a feature allowing people to leave comments without revealing their identities.
Ultimately, my goal was to create a website that would be visually appealing, user-friendly, and feel comfortable for all visitors, regardless of whether they like all of my art or only a specific part of it. I hope that answers your question, and once again, thank you for your appreciation of my art and website!
😈 Mi Vida con los Brujos Mexicanos