💌 Comments

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Proper Exposure

I miss artworks with erica body and martin together ❤

📆 Several Weeks Later

Yummm 💕 !
😊
SO HOT!
He's look exactly like Ruslana)
Very glad you enjoyed ^^
I tried to make him look like yuni.us/elven-trainer
Amazing story!
Very glad you liked 😁
I would hire him for a week to discover all of the 1001 poses and maybe find a few new poses
1001 poses in a week? That's 143 poses a day... about 9-10 poses per hour... should be doable I think :D

🦶 Step by Step

Beautiful haircut and face :)
Thank you ^^
Beautiful and creative!
Thank you! 😊
Loving it loving it! His skin, this incredible pose, firm body, smile earing or member... everything is hyper super SEXy :)
Shifty
Hehe, thank you very much :D
SO Deliciously Yummy 💕 Head to toes gorgeous !
Thank you so much!! 😊

🔔 Backfold Crash Course

I would like to attend such courses ;))
😊

🎱 Fold Story

Even now, in its earliest stages, this is an incredible game. There are so many things to praise, it's almost difficult to know where to start. In no particular order... the chibi sprites, the cute little puffs of dust that follow when the player character (PC) is walking, the interaction with other non-player characters(NPCs), the use of perspective, true 3-D depth (like being able to go "deeper" into the background to visit the mage's house), semi-hidden characters like Shroom-Boi, the lighting in dark areas.
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As for puzzles.... eh... I've always had mixed feelings about that in games since many of them can be insanely frustrating. Anyone remember MYST or the absolute nightmare of Discworld?

There are a couple of alternatives to choosing between puzzles or combat. Exploration/ treasure-hunting games can be incredibly fun. Your PC has to find their way through a vast series of interconnected rooms/ areas, which makes the entire game a kind of giant maze. They also have to find certain items (like keys or treasure) to access/ get through certain areas. This was the basis of the 1984 home-arcade hit like "Montezuma's Revenge". Yes, we're talking ANCIENT history here. Allowing for the incredibly primitive graphics, the game is still challenging today.
en.wikipedia.org/wiki/Montezuma%27s_Revenge_(video_game)

It seems simple at first, until you realize there are SO many interconnected "rooms" you need to start drawing maps just to know where you are and where some things are found (since you can't carry everything at once). Some rooms need keys to get through, some need torches because they're dark. Adding to that, all the NPCs tried to kill you.

Another good concept is certain NPCs will grant your PC valuable things needed to get through either the level or much later in the game. Other NPCs will steal things from your PC. This was what made games like "Adventure" and "Haunted House" so tricky. Not only did you have to avoid getting killed by some NPCs, the other ones would swipe your stuff and run off. Then you'd have to go back to where you first encountered them and get it back... and run when you saw them coming again.

Just looking at what you've created already, Fold Story is already a 21st century Yuni version of something like Montezuma's Revenge. There's a scrolling world of places to explore, find stuff (and soon discover there are SO many places, it's easy to get lost). There's NPC interaction, the knap-sack for stuff and the chance to use them. That Bendit-Bandit" talking about robbing your PC is already half-way to the classic "swipe something and run off" game element, too.

If you're looking for a super-simple "combat system" one type is an "if/ then". If your PC has a certain item then you can overcome a certain NPC. If you don't, then the NPC beats you. Atari's "Haunted House" (1982) used that system.

For example, Shroom Boi might want to turn your PC into something. If you have a magic potion then he can't or maybe you can turn yourself back to normal. If you don't have the potion, then you're at Shroom Boi's mercy. Bendit-Bandit will want to rob you. If your PC has, maybe, a big sword then he won't. If your PC has a sack of gold but not the sword, the Bendit-Bandit could steal that and leave your other items alone. If your PC doesn't have the sack of gold, then he'll steal something else. If you don't have, say, a magic scroll to "trade", the mage might send your PC back to the beginning or someplace else in the game at random.

Anyway, this is turning into another encylopedia-length reply... Whatever you do, it's already magic!
Thank you so much!! I took most of the ideas about 3D-walking in a 2D scene from the point'n'click games like the early Monkey Island. But no worries, there will be no puzzles that can make you stuck, only exploration and some simple minigames.

For the main part I imagine just walking around this fantasy world that hopefully will grow bigger over time, looking at the cute characters and some kinky things they can do.

But I really like the idea that there are NPCs who can steal from you and then the item returns to where you originally found it. NPCs who can transform you into something unplayable is also an interesting idea, reminds me of some game where an NPC could steal your clothes and that made you unable to climb ladders until you finally find your clothes in one of the rooms, and climbing ladders was an important ability in that game.

The idea about the mage sending you to a random location is also an interesting one, reminded me of another game I played where you could find herbs in the forest and if you met a witch who spawned in some areas, you could give her a herb or else she would teleport you to some random place in the forest, making you a bit lost. It's definitely something to think about once there are more locations in the game...

Montezuma's Revenge "seemed simple at first"? I could never get past the first screen as a kid, when older kids got to 3rd or 4th screen from the start, it felt like they got super far!

Thank you so much for the long reply! It definitely had a lot of good ideas to think about! I'm also glad you played the game so much while it's still a simple test of the overall look'n'feel... I'm pretty sure it will grow more over time ^^
I love how you are progressing, whole new locations and funny situations :) Its getting better and better and when you add all little extras like ability to read in book in mages house some of your already existing stories and such! (just example fro top of head)
Shifty
Thank you so much! That's a good idea, like the books in Skyrim ^^

🔔 Backfold Crash Course

Amazing pose 💕
Thank you 😊
❤❤❤❤❤❤❤
😊

🦶 Step by Step

How fascinating! I really didn't expect a picture like this, but it turned out wonderfully. The rim lighting is so exquisite, and his chest and shoulders too. Beautiful!
--Alldenspa
I'm very glad you enjoyed it so much! Thank you! 😁
He looks insanely hot and enticing
I'm very glad you liked him so much! 😊
A journey of a thousand cumshots begins with a single step 😜
😏
You are cooking the processers in my computer! They have to work too hard to display an image this beautiful ! By the way, Andrzej is pronounced 'ond-jay'. I had to look it up and found an audio pronunciation.
I'm very glad you enjoyed it so much! :D The last time I checked it was "an-jay" 😅
Oily Andrzej <3 Such beautiful shijny skin and muscles
I'm so glad you liked :D

🧽 Soft Rock

Wolfy is so sexy 😍 😋
Want to see more of him
I'm very glad you think so 😁