π©βπ¦βπ¦ Bendy Cousins
Part 1
"Oh darling, how are you doing!"
"How are you doing, sweetheart!"
The women hugged and kissed.
"It's been a whole year, oh my gosh! Look at Walther, he grew up so much!"
"And Leslie, you let him wear a lipstick now!"
"What do you mean 'let him', I gave it to him on his birthday! Bright glossy pink looks best with Leslie's skintone, don't you think?"
"Oh, sister, you're so progressive! Well, it looks good on him, but don't think I would let Walther wear a lipstick."
"I totally agree, lipstick doesn't look good on every boy. In Walther's case, it would be much better to try..."
The women went on talking, meanwhile their sons also hugged and kissed.
"Psst, Leslie. Look what I can do," Walther took his middle finger and bent it backwards almost touching its tip to the wrist.
"Whoa! What else is stretchy?"
"Well, I learned to do the oversplit," Walther almost whispered as if revealing a big secret.
"You're kidding! You?" Leslie popped his eyes.
"Well, you inspired me a lot a year ago with your bending, so I decided I won't stop stretching until I learned to sit in the split."
Leslie jumped like he got the Christmas gift he always dreamed about: "Come on, I want to see!!"
"Shh, not here, mom doesn't know..."
"Really! Why?"
"She'd never let me do anything 'weird'."
"Now that is weird... I think my mom is the opposite, would never let me do anything 'ordinary'."
"Really?"
"Yeah, like even wear boxers. Eww!! Take it off! But walk around in strings and a crop top at home, you get two thumbs!"
"Wow..."
"Boys, aren't you going to help us with the luggage?"
"Coming, mom!"
Since Leslie was based on the 3D model Walther 2.0 by RomarovArt, I thought it would be fun to see them both together! π
The videos give really interesting ideas, I like the way they do clothes in layers with sewing. I definitely need to study some cloth addons because drapes and bedsheets are always useful in this kind of art. I'm also looking forward to this feature, it seems like you can make some nice furniture with it: youtu.be/7jKJvlitXSc?t=94
When I was watching your own video, you know, the one with figure posing and geometry processing and postwork in PS etc., all the stages were very recognizable to me (maybe except I prefer sculpting in Zbrush because of the agility provided by GoZ). And seeing how much effort you spend on fixing that leotard, I kept biting my lips and thinking - damn, what a self-torture! Why should so talented dude waste time and effort for such a drudgery! Oh dear, you're the Lord of Lights and Anatomy and the Sovereign of Allurement! Drop the model in MD or either earthly software and let the clothing engine do the monkey job! ))) Just don't think me to be arrogant or so - it's the exact opposite! The thing is, I know very well how tedious it can be to prepare a model and all the scene for final rendering, and I always empathize with the artist at each step as if I force my own way through them.
I know there's scripting and addons that can speed up and refine some processes but sometimes it's just easier to do by hand. For example in the video I linked in the previous comment, they made a whole addon to speed up that pillow simulation but I just did the same in vanilla Blender in a few clicks without using any addons. You essentially just pin any finite surface along its edge, add a cloth simulation and set pressure to positive and shrinking factor to negative and voila, precisely the same thing as in the video without any addons. So what's the point to study a new addon when it can be done so easily by hand?
And I have roughly the same thoughts about MD, it might be a bit pointless when I already know Blender and it has the same tools. Of course in that video I could have just selected some vertices of the leotard and run a cloth simulation on them but I just wanted to fully control how it looks by myself, after all it wasn't some cloak or baggy pants that would be indeed strange to do by hand. I think the tools you want to use should really depend on the context, in this case it was just easier to adjust and smooth out a few polygons by hand than set up a simulation. But then I don't really remember that video, maybe I indeed did some monkey job there, I think more than half of that video was literally wasting the viewer's time because it was my first recording ever and I didn't have any plans of what to do. But in the end, I think since it's you who recommended MD, then I definitely need to look at it, after all you're an experienced artist and wouldn't recommend a golden hammer to someone who already has an iron hammer just because it's more shiny. And it never hurts having more good tools! :)
The end. (no idea how it turned so long!)
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Delighted