Prince of Swords

I was talk­ing with my friend I5Spi­ders about the Tarot Cards quite a bit late­ly, in par­tic­u­lar about the Thoth Tarot deck cre­at­ed by Aleis­ter Crow­ley, so these talks in­spired me to try mak­ing a cou­ple of cards with Yu­nia re­lat­ed de­sign and sto­ries.

Hope you'll en­joy them! ^-^

King­dom: Guenii
Theme: Prince of Swords / Shibari­maru
Yu­nia Card Suit: Guts (En­durance)
El­e­ment: Air
Card Suit: ♠ / Swords

Shibari­maru wears a tight, webbed shibari suit which rep­re­sents his abil­i­ty to stay alert and fo­cused. A young man with dark hair and dark eyes, he is a mas­ter of cre­ative ideas, think­ing and plan­ning. He has two katanas be­hind his back: he's nev­er short on ideas, can equal­ly well han­dle more than one task at a time, his thought are sharp and far-reach­ing.

He is al­ways very good at work­ing with the tasks that in­ter­est him, which is dis­played by the fig­ures of his two pupils: the girl Ku­raya­mi and the boy Kage­maru, who are young but al­ready close to per­fec­tion with their skills, which de­picts the Prince's abil­i­ty to take his projects to a very high lev­el in a very short time.

A pre­req­ui­site for be­ing able to think cre­ative­ly is un­re­strict­ed free­dom. The cre­ative thought process can­not tol­er­ate be­ing lim­it­ed in any way. This is why the Prince strains his arms to push his pupil be­yond the lim­its with full force. But in­stead of run­ning away, the chil­dren show much in­ter­est in this chal­leng­ing but so cap­ti­vat­ing game, as they haven't been told what's pos­si­ble and what isn't. Both Kage­maru and Ku­raya­mi are or­phans who were raised up in the nin­ja camp, so they had no par­ents to lim­it them and tell them what they're not sup­posed to do.

If we close­ly ex­am­ine our­selves, we can see that each un­com­fort­able sit­u­a­tion does on­ly serve to show us that some­one in our past has lim­it­ed us in some way. If we could let go of all the wrong ideas about our­selves that oth­ers have giv­en us, we could do amaz­ing things with much ease. There­fore un­learn­ing what our par­ents and teach­ers have taught us can of­ten be more im­por­tant than learn­ing new stuff.

How­ev­er, as much as the Prince is a mas­ter of reach­ing high lev­els in a short time, he is al­ready look­ing to the side, seem­ing­ly dis­tract­ed by some­thing else. He is quite un­re­li­able and moody. Usu­al­ly a small but cu­ri­ous dis­trac­tion is enough to make him leave his cur­rent work with­out fur­ther no­tice and throw him­self in­to some­thing else that sud­den­ly seems more in­ter­est­ing. That's par­tial­ly why his projects must be per­fect to keep him in­ter­est­ed, oth­er­wise he might soon try to seek the per­fec­tion else­where.

But jump­ing from one task to an­oth­er, dis­play­ing his mas­tery and ge­nius, but nev­er re­al­ly reach­ing com­ple­tion, is per­haps his idea of free­dom. But this, and not his mas­tery of the katana, is the true rea­son he was called the Giv­er of Death, as he slays his projects as quick­ly as he cre­ates them.

Based on:
1. Aleis­ter Crow­ley. "The Book of Thoth."
2. Gerd Ziegler. "Tarot. Mir­ror of the Soul."
3. Raven's Tarot Site.

See al­so