Prince of SwordsI was talking with my friend I5Spiders about the Tarot Cards quite a bit lately, in particular about the Thoth Tarot deck created by Aleister Crowley, so these talks inspired me to try making a couple of cards with Yunia related design and stories.
Hope you'll enjoy them! ^-^
Theme: Prince of Swords / Shibarimaru
Yunia Card Suit: Guts (Endurance)
Card Suit: ♠ / Swords
Shibarimaru wears a tight, webbed shibari suit which represents his ability to stay alert and focused. A young man with dark hair and dark eyes, he is a master of creative ideas, thinking and planning. He has two katanas behind his back: he's never short on ideas, can equally well handle more than one task at a time, his thought are sharp and far-reaching.
He is always very good at working with the tasks that interest him, which is displayed by the figures of his two pupils: the girl Kurayami and the boy Kagemaru, who are young but already close to perfection with their skills, which depicts the Prince's ability to take his projects to a very high level in a very short time.
A prerequisite for being able to think creatively is unrestricted freedom. The creative thought process cannot tolerate being limited in any way. This is why the Prince strains his arms to push his pupil beyond the limits with full force. But instead of running away, the children show much interest in this challenging but so captivating game, as they haven't been told what's possible and what isn't. Both Kagemaru and Kurayami are orphans who were raised up in the ninja camp, so they had no parents to limit them and tell them what they're not supposed to do.
If we closely examine ourselves, we can see that each uncomfortable situation does only serve to show us that someone in our past has limited us in some way. If we could let go of all the wrong ideas about ourselves that others have given us, we could do amazing things with much ease. Therefore unlearning what our parents and teachers have taught us can often be more important than learning new stuff.
However, as much as the Prince is a master of reaching high levels in a short time, he is already looking to the side, seemingly distracted by something else. He is quite unreliable and moody. Usually a small but curious distraction is enough to make him leave his current work without further notice and throw himself into something else that suddenly seems more interesting. That's partially why his projects must be perfect to keep him interested, otherwise he might soon try to seek the perfection elsewhere.
But jumping from one task to another, displaying his mastery and genius, but never really reaching completion, is perhaps his idea of freedom. But this, and not his mastery of the katana, is the true reason he was called the Giver of Death, as he slays his projects as quickly as he creates them.
1. Aleister Crowley. "The Book of Thoth."
2. Gerd Ziegler. "Tarot. Mirror of the Soul."
3. Raven's Tarot Site.